Monado OpenXR Runtime
Macros | Functions
comp_compositor.c File Reference

Main compositor written using Vulkan implementation. More...

#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include "os/os_time.h"
#include "util/u_debug.h"
#include "util/u_misc.h"
#include "util/u_time.h"
#include "main/comp_compositor.h"
#include "xrt/xrt_gfx_fd.h"
#include <unistd.h>
#include <math.h>
#include "util/u_var.h"
Include dependency graph for comp_compositor.c:

Macros

#define GET_DEV_PROC(c, name)   (PFN_##name) c->vk.vkGetDeviceProcAddr(c->vk.device, #name);
 
#define GET_INS_PROC(c, name)   (PFN_##name) c->vk.vkGetInstanceProcAddr(c->vk.instance, #name);
 
#define GET_DEV_PROC(c, name)   (PFN_##name) c->vk.vkGetDeviceProcAddr(c->vk.device, #name);
 
#define COMPOSITOR_DEBUG_VULKAN_EXTENSIONS
 
#define COMPOSITOR_COMMON_VULKAN_EXTENSIONS
 

Functions

VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr (VkInstance instance, const char *pName)
 
void comp_compositor_print (struct comp_compositor *c, const char *func, const char *fmt,...)
 
struct xrt_compositor_fdxrt_gfx_provider_create_fd (struct xrt_device *xdev, bool flip_y)
 Creates the main fd compositor. More...
 

Detailed Description

Main compositor written using Vulkan implementation.

Author
Jakob Bornecrantz jakob.nosp@m.@col.nosp@m.labor.nosp@m.a.co.nosp@m.m
Lubosz Sarnecki lubos.nosp@m.z.sa.nosp@m.rneck.nosp@m.i@co.nosp@m.llabo.nosp@m.ra.c.nosp@m.om
Ryan Pavlik ryan..nosp@m.pavl.nosp@m.ik@co.nosp@m.llab.nosp@m.ora.c.nosp@m.om

begin_frame and end_frame delimit the application's work on graphics for a single frame. end_frame updates our estimate of the current estimated app graphics duration, as well as the "swap interval" for scheduling the application.

We have some known overhead work required to composite a frame: eventually this may be measured as well. Overhead plus the estimated app render duration is compared to the frame duration: if it's longer, then we go to a "swap interval" of 2.

wait_frame must be the one to produce the next predicted display time, because we cannot distinguish two sequential wait_frame calls (an app skipping a frame) from an OS scheduling blip causing the second wait_frame to happen before the first begin_frame actually gets executed. It cannot use the last display time in this computation for this reason. (Except perhaps to align the period at a sub-frame level? e.g. should be a multiple of the frame duration after the last displayed time).

wait_frame should not actually produce the predicted display time until it's done waiting: it should wake up once a frame and see what the current swap interval suggests: this handles the case where end_frame changes the swap interval from 2 to 1 during a wait_frame call. (That is, we should wait until whichever is closer of the next vsync or the time we currently predict we should release the app.)

Sleeping can be a bit hairy: in general right now we'll use a combination of operating system sleeps and busy-waits (for fine-grained waiting). Some platforms provide vsync-related sync primitives that may get us closer to our desired time. This is also convenient for the "wait until next frame" behavior.

Macro Definition Documentation

◆ COMPOSITOR_COMMON_VULKAN_EXTENSIONS

#define COMPOSITOR_COMMON_VULKAN_EXTENSIONS
Value:
COMPOSITOR_DEBUG_VULKAN_EXTENSIONS \
VK_KHR_SURFACE_EXTENSION_NAME, \
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, \
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, \
VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME, \
VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME