Monado OpenXR Runtime
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Distortion shader code. More...
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "main/comp_settings.h"
#include "main/comp_compositor.h"
#include "comp_distortion.h"
#include "shaders/distortion.vert.h"
#include "shaders/mesh.frag.h"
#include "shaders/mesh.vert.h"
#include "shaders/none.frag.h"
#include "shaders/panotools.frag.h"
#include "shaders/vive.frag.h"
Functions | |
void | comp_distortion_init (struct comp_distortion *d, struct comp_compositor *c, VkRenderPass render_pass, VkPipelineCache pipeline_cache, enum xrt_distortion_model distortion_model, struct xrt_hmd_parts *parts, VkDescriptorPool descriptor_pool, bool flip_y) |
Init a distortion, pass in the distortion so it can be embedded in a struct. More... | |
void | comp_distortion_destroy (struct comp_distortion *d) |
Free and destroy all fields, does not free the destortion itself. More... | |
void | comp_distortion_update_descriptor_set (struct comp_distortion *d, VkSampler sampler, VkImageView view, uint32_t eye) |
Update the descriptor set to a new image. More... | |
void | comp_distortion_draw_quad (struct comp_distortion *d, VkCommandBuffer command_buffer, int eye) |
Submit draw commands to the given command_buffer. More... | |
void | comp_distortion_draw_mesh (struct comp_distortion *d, VkCommandBuffer command_buffer, int eye) |
Distortion shader code.