Glue code to EGL client side glue code.
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#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdio.h>
#include <stdlib.h>
#include "client/comp_gl_client.h"
#include "util/u_misc.h"
#include "xrt/xrt_gfx_egl.h"
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#define | EGL_EGL_PROTOTYPES 0 |
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#define | EGL_NO_X11 |
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typedef EGLBoolean EGLAPIENTRY(* | PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) |
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struct xrt_compositor_gl * | xrt_gfx_provider_create_gl_egl (struct xrt_compositor_fd *xcfd, EGLDisplay display, EGLConfig config, EGLContext context, PFNEGLGETPROCADDRESSPROC getProcAddress) |
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