Monado OpenXR Runtime
Data Structures | Functions
gui_scene_debug.c File Reference

A debugging scene. More...

#include "xrt/xrt_config_have.h"
#include "util/u_var.h"
#include "util/u_misc.h"
#include "util/u_sink.h"
#include "xrt/xrt_frame.h"
#include "xrt/xrt_prober.h"
#include "xrt/xrt_tracking.h"
#include "xrt/xrt_frameserver.h"
#include "math/m_api.h"
#include "gui_common.h"
#include "gui_imgui.h"
#include "imgui_monado/cimgui_monado.h"
#include <float.h>
Include dependency graph for gui_scene_debug.c:

Data Structures

struct  debug_scene
 
struct  draw_state
 

Functions

void gui_scene_debug_video (struct gui_program *p, struct xrt_frame_context *xfctx, struct xrt_fs *xfs, size_t mode)
 Given the frameserver runs some debug code on it. More...
 
void gui_scene_debug (struct gui_program *p)
 Regular debug UI. More...
 

Detailed Description

A debugging scene.

Author
Jakob Bornecrantz jakob.nosp@m.@col.nosp@m.labor.nosp@m.a.co.nosp@m.m